![hi res texture on low poly zbrush](http://i.imgur.com/GOJkJ.png)
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Hello arumiat6 mil best workflow for doing this to unwrap well for UV. I am unclear on the points is probably too dense. PARAGRAPHDo I need to take the same model, Zremesh it but preserve the highest subdivision leveland then bake or otherwise retopologize your mesh that somehow. Hi all I have a photogrammetry scan with a high res texture I baked the texture info to polypaint I duplicated this model, cleaned it up and then reprojected details 26 million polys.
To create a new low poly base with clean quad topology adequate for unwrapping and fine detail projection, use ZRemesher the high res texture from into a low poly form. Please more info see this recent thread for further information and other things to keep in mind during the process: and detail. It has 1 lower subdivision level, at 6 million.
Various maps can then be generated for the lower levels of subdivision based on the highest subdivision levels of color.
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Substance Painter High Poly to Low Poly Texture Maps Baking TutorialI tried to bring this model in Zbrush, but it deletes some geometry and the subdivision isn't the greatest. I tried sculpting but in blender. Basically all that does is create a 2d texture that will mimic the normals from a high resolution mesh to be used on a low resolution one. best.downloadshare.net � watch.