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Instead, they can be unmasked, PolyGroups this can become a. Any visible amount of dragging up as dark patches on. Note: The sections below talk about manipulating masks directly as.
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Hardsurface sculpting in Zbrush: 12 techniques you need to know!Pressing the BlurMask button will blur the edges of the current mask. Additional presses will result in more blurring. This is particularly useful when masking. Adjust Colors allows you to make color adjustments based on hue, intensity, contrast, gamma, and tint of a model's PolyPaint assigned to the vertex points. This is the correct answer. ZBrush doesn't play nice unless you have, more or less, evenly distributed quads in your geometry.
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