![how to set a camera in zbrush](https://i.ytimg.com/vi/XDDZsf7qRag/maxresdefault.jpg)
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Clicking one of these buttons contribute to the bounding perimeter a previous version of ZBrush.
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Pro Zbrush artist sculpts in Blender for the first timeIs there perhaps a way to set the camera to a certain position with a command? I have different versions of a character and want to take a. The Zbrush > Maya export should work. Tweak the cam as desired in Maya, and then try exporting it back to Zbrush to see if that works for you. The Universal Camera is enabled by default and its settings can be found in the Draw Palette. As you will notice, the camera has a switch icon: If you disable.
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