How to make a morph target in zbrush

how to make a morph target in zbrush

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I remember a thread a while back where Southern and the center and on the right are two faces I made in zbrush based on the SMV head Pro Pack technique.

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Realistic Skin Details In Zbrush Like Scan ( Hyper Realistic )
Import your base mesh. Store a morph target. This makes sure ZBrush has a copy of your original mesh. Subdivide and sculpt high resolution detail (or, as in. Select the model you want to use for your layer, press Tool:Export and select GoZ Complete Binary from the drop down list. Switch to the model you want to create the layer for, create a new layer and with recording on import (Tool:Import) the file you exported at (1).
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I have an 3d detailed scan and I created new base mesh on which I want to re-project the details from the scan. For example: Select the model you want to use for your layer, press Tool:Export and select GoZ Complete Binary from the drop down list. But still I have an question about second variant. Is there anyway to apply this separate model as a layer or morph target on the original model. Store a morph target.