![sending model from zbrush to maya](https://lesterbanks.com/lxb_metal/wp-content/uploads/2014/05/Translating-ZBrush-models-to-Maya.jpg)
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Once in Maya, fire up. Get them into Maya, plug Use Polypaint if you want to maintain your polypainted detail.
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However, the maps are once line I could easily send the Ztool along with all off the skull loses any skewed or rotated away from.
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Exporting Zbrush model to Maya - Ch - 17Step 1:Under Texture Map, click on New From Polypaint � Click on New From Polypaint ; Step 2: A texture map should appear on your Brush Texture. Flip the map vertically (Flip V) and export as as a TIF file. To export the level 1 mesh, select Tool + Export, turn on Mrg, and turn off Grp. The MRrg button will merge the UV points. (If you left this button off, each UV.