![how to retopologize from zbrush to maya](https://i.ytimg.com/vi/PFmbSPSc0dk/maxresdefault.jpg)
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zbrush character creation tutorial
Retopology Workflow (BLENDER \u0026 MAYA \u0026 Z-BRUSH)Dedicated Solutions for Retopology; ZRemesher in ZBrush; Automatic Retopology in Maya; Manual Retopology in Maya. Conclusions. What Is. Make the object you want to retopo a live object in the snapping panel and then use the modelling toolkit, quad draw. The toolkit window has all. Use decimation master in Zbrush to get your reference mesh down to a manageable poly count then. Very effective if you're working for games.
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