How to retopologize from zbrush to maya

how to retopologize from zbrush to maya

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Retopology Workflow (BLENDER \u0026 MAYA \u0026 Z-BRUSH)
Dedicated Solutions for Retopology; ZRemesher in ZBrush; Automatic Retopology in Maya; Manual Retopology in Maya. Conclusions. What Is. Make the object you want to retopo a live object in the snapping panel and then use the modelling toolkit, quad draw. The toolkit window has all. Use decimation master in Zbrush to get your reference mesh down to a manageable poly count then. Very effective if you're working for games.
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Thank you! Learn how to use serif, sans-serif, and display fonts in print and web design with these expert typography tips for font pairing. However, ZBrush has now extended the retopology to hard surface modeling. Zbrush might be the only option because its the only one that can handle the polygon count of the model your doing retop work for.