High res to low res zbrush
The geometry you had there but I still thses weird.
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The geometry you had there but I still thses weird.
You could export the threaded edges out, but the poly count would be to high for the game engines. Comments 0. When you think your model is looking good, you can concentrate on all the other technical stuff like optimization of your polycount, UVs, etc. This time, texturing was quite challenging and fun at the same time.