![mirror zsphere across x axis zbrush](https://d27nqrvkk22y65.cloudfront.net/product_image/image/505099/big_b343c15950.png)
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In general, the dark red corner, you may get the actually treated as cubes.
In general, the dark red corner, you may get the actually treated as cubes.
The dual axis method will not solve your problem with your current model but it will most likely help with future Zsphere models. Thanks for any help you can offer. Runnning the restore symmetry script will not help before or after you have added the eyes, mouth or ears, if you apply it to the model you uploaded earlier. But from my experience the small fractional discrepancies do not affect symmetry � except if your main symmetry axis is out of wack, the torso in your case. Those positional differences do not seem to make a difference, but then again they are too far apart to tell as it is necessary to scroll.
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