Zbrush armature brush
If I try to select them and sew them, the the UV faces are unsewn. The UV on cylinder 2 looks the same but all not set right. PARAGRAPHMy problem starts with a group of identical low poly meshes in a Zbrush project 3 identical cylinders, 1 subtool, 1 polygroup, no subdivisions. So: I export them to Maya export options: merge uv cords checked, export subgroups unchecked.
I transfer the UV from cylinder 1 to cylinder 2 using Transfer Attributes, vertex off, smooth normals unchecked. ecport
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ZBrush to Maya to ZBrush - Retopology and UVing with Quad Drawbest.downloadshare.net � watch. I just exported my Zbrush file to Maya and the polygons were separated for some reason. The main problem was, I had already UV mapped everything in Maya. Hi. When I reimport a OBJ into maya, I get a problem with the UV's. First I UV-mapped the char. in Maya, then I export it to OBJ. Inside Zbrush, I modify.