Cuts on uv when zbrush export to maya

cuts on uv when zbrush export to maya

Zbrush armature brush

If I try to select them and sew them, the the UV faces are unsewn. The UV on cylinder 2 looks the same but all not set right. PARAGRAPHMy problem starts with a group of identical low poly meshes in a Zbrush project 3 identical cylinders, 1 subtool, 1 polygroup, no subdivisions. So: I export them to Maya export options: merge uv cords checked, export subgroups unchecked.

I transfer the UV from cylinder 1 to cylinder 2 using Transfer Attributes, vertex off, smooth normals unchecked. ecport

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ZBrush to Maya to ZBrush - Retopology and UVing with Quad Draw
best.downloadshare.net � watch. I just exported my Zbrush file to Maya and the polygons were separated for some reason. The main problem was, I had already UV mapped everything in Maya. Hi. When I reimport a OBJ into maya, I get a problem with the UV's. First I UV-mapped the char. in Maya, then I export it to OBJ. Inside Zbrush, I modify.
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Comment on: Cuts on uv when zbrush export to maya
  • cuts on uv when zbrush export to maya
    account_circle Faugami
    calendar_month 31.08.2020
    Yes, really. And I have faced it. We can communicate on this theme.
  • cuts on uv when zbrush export to maya
    account_circle Akinolkree
    calendar_month 01.09.2020
    Excuse for that I interfere � here recently. But this theme is very close to me. Write in PM.
  • cuts on uv when zbrush export to maya
    account_circle Midal
    calendar_month 04.09.2020
    Absolutely with you it agree. It seems to me it is good idea. I agree with you.
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